UNI-STAR's Swordsman of Time and Space and Battle Sword on the Three Worlds successfully obtained ISBN.
ʱ䣺2024-12-25
On 24 December, the State Press and Publication Administration (SPPA) officially released information on the approval of domestically produced ISBNs for the month of December 2024, with a total of 122 games receiving ISBNs, including UNI-STAR's The Swordsman of Time and Space and Battling Swords in the Three Realms.


The Swordsman of Time and Space
The Swordsman of Time and Space is an ARPG game with the theme of modern immortal cultivation in the style of national comics, and integrates the gameplay of placement and simulation management, in which players can feel multiple game fun.
Upon entering the game, players are transformed into an immortal cultivator who travels through ancient and modern times, exploring the fantasy world of each era. From the flood myth to the modern city, collect divine weapons, challenge demons and evil spirits, and uncover the truth about the collapse of time and space. In your spare time, simply hang machine cultivation, sword cut the rift of time and space, reshape the legend of immortal cultivation!

Sword Fighting in the Three Realms
Battle Sword on Three Worlds' is a national style immortal cultivation ARPG handheld game, the background of the ancient legend story, to build a restoration of the Shan Hai Jing period of gods and devils, beasts rampant in the world of immortal cultivation.
In the game, players play the role of a sword warrior, using divine weapons and magical treasures to start the adventure of the three worlds to get rid of the devil, and by completing various tasks to enhance the combat power, and ultimately the world.

UNI-STAR has always adhered to the mission of "redefining the world with fun", and with the dual-wheel drive of "culture + technology", it has continued to draw creative inspiration from the ancient Chinese culture, and used cutting-edge technology such as AI to innovate the whole game production process and actively create high-quality games. We will continue to draw creative inspiration from the long history of Chinese culture and use AI and other cutting-edge technologies to innovate the entire game production process and actively create fine games.
The two new games that have been given version numbers this time are the latest achievements of UNI-STAR's "Culture + Technology" dual strategy, which further enriches the company's product matrix.
In the future, UNI-STAR will continue to stand firm in its cultural confidence and actively promote the world's understanding and appreciation of Chinese culture.